AMCIS 2006

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12th Americas Conference on Information Systems

August 4-6, 2006, Acapulco, México

Abstract

Virtual Community is a well differentiated and well established business model. Examples for Virtual Communities range from Communities of Interest, Communities of Relationship, Gaming Communities, and Communities of Transaction to Peer-to-Peer Communities or Mobile Communities. Within the field of information systems sciences we are looking at interaction patterns, transaction processes, management aspects, business models, and design aspects of information systems and services for Virtual Communities. Community members interact via digital media and contribute value in the form of content, reviews, and recommendations. Related issues are trust, network effects, transaction costs and the design of services. Well-organized communities even expand their power across various channels and into the off-line world.

Possible Topics

We call for papers on social as well as business communities. Possible topics include (but are not limited to):

  • Social, political and economic impact of Virtual Communities
  • Community models, platforms, services, and interactions, multi-channel communities
  • Management and organizational behavior of communities
  • Community-related business models
  • Transaction-oriented Virtual Communities, Customer collaboration
  • Peer-to-Peer or mobile services for Virtual Communities
  • Case studies and empirical studies, best practices and lessons learned

AMCIS 2006 Papers

  • Success Factors of Communities for User Driven Content: the Case of Ciao.com (Ralph Stöckl, University of Munich, Institute of Information Systems and New Media, Alexander Kosyak, University of Munich, Institute of Information Systems and New Media, Benedikt von Walter, University of Munich, Institute of Information Systems and New Media, Thomas Hess, University of Munich, Institute of Information Systems and New Media)
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