HICSS 2008

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41th Annual Hawaii International Conference on System Sciences

January 7-10, 2008, Hilton Waikoloa Village Resort, Big Island, Hawaii


Virtual Communities have been studied from a variety of different perspectives and disciplines: online communities of practice, inquiry, and interest; political, social, and gaming communities. Community building and community management can be a key success factors in the digital economy and society, encompassing work, education, social life, and play. They exist as new realms of commerce and interaction, as well as supplementing existing practices. The communities targetted in this minitrack may be constituted as Internet cafes, portal sites, online education, groupware systems, electronic auctions, billboards, peer-to-peer file sharing infrastructures, enterprises or organizations, social communities and more. These online communities differ in their purpose, yet share common features such as: common interests, practices, languages and ontologies, with common semantics as well as normative issues. Communities are a sociological phenomenon. They can foster a social atmosphere for interactions, relationships and transactions.

Possible Topics

We call for papers that address ‘virtual communities’ at and for work, school, home and play. Virtual communities have become a significant factor of the information society and it is important to understand them better. The range of subjects is diverse and interdisciplinary, for example:

  • Social, political and economic impact of Virtual Communities
  • Communities as sociological phenomenon in the digital economy
  • Creation and maintenance of sense of community in online venues
  • Design for online communities
  • Online communities of practice
  • Community-related business models, services and best practices and lessons learned
  • Online communities of inquiry
  • E-learning: structures, implementations, and practices
  • Management and organizational behavior of communities
  • Transaction-oriented Virtual Communities, Customer collaboration
  • Peer-to-Peer or mobile services for Virtual Communities
  • Personalization and use of customer profiles
  • Recommendation systems
  • Case studies and topologies of Online Communities
  • Design principles for community platforms
  • Formal or semi-formal models of communities and their platforms: Conceptual frameworks, Organizational models, Cognitive models, Multi-agent systems, Formalizations
  • Theoretical models and studies of online community
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