HICSS 2006

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39th Annual Hawaii International Conference on System Sciences

January 4-7, 2006, Hyatt Regency, Kauai


Abstract - Minitrack "Online Communities in the Digital Economy"

Virtual Communities have been studied from a variety of different perspectives. Examples range from communities of interest to communities of practice, from gaming communities to communities of transaction. Community building and community management can be a key success factors in the digital economy. They can either supplement existing or even represent new business models in the digital economy, or other form of continuous interaction and social relationships. The communities we target may be constituted as communities’ platforms, Internet shops, portal sites, reputation systems, educational, groupware systems, electronic auctions, billboards, peer-to-peer file sharing infrastructures, enterprises or organizations. Product-centred communities are relevant for online companies, as for example the reader community at Amazon.com or mutual support groups for software development. Other communities might enhance real communities or other forms of social networks, like support groups, fun and discussion groups, technical and service communities and more.

Furthermore, virtual communities can be formed on different platforms: forums, newsgroups, listservs, chats, instant messenging and more. As the examples show, online communities differ in their orientation. Nevertheless, there are common features which all types of communities share: common interests, practices, languages and ontologies with common semantics as well as normative issues. Communities are a sociological phenomenon. They can foster a social atmosphere for interactions and transactions. We are interested in the common and different as well.

Possible Topics - Minitrack "Online Communities in the Digital Economy"

In 2006, we called for papers that address communities as a social phenomenon, the design of platforms and services, and community-related business models as critical success factors in the digital economy. Possible topics included, but were not limited to:

  • Communities as sociological phenomenon in the digital economy (e.g., dynamics, relationships, information control, managing communities, flow of information in communities)
  • Community-related business models (e.g., productivity, trust, reputation systems)
  • Business Communities
  • Personalization and use of customer profiles
  • Case studies and topologies of Online Communities
  • M-Communities and hybrid communities
  • Design principles for community platforms (e.g., coordination, trust, normative values, design patterns and methods, implementations, architectures and components, personalization and avatars)
  • Formal or semi-formal models of communities and their platforms (e.g., conceptual frameworks, organizational models, cognitive models, multi-agent systems, formalizations)

HICSS 2006 Papers - Minitrack "Online Communities in the Digital Economy"

Abstract - Minitrack "M- and E-Commerce Systems Development/Environmental Online Communication"

This minitrack hosts two papers looking into different aspects of electronic and mobile commerce development methodologies, particularly from consumer usage point of view. This is the sixth year we are chairing this minitrack at HICSS. We have observed the field evolving over time, and this year’s accepted papers represent already quite a mature view of issues related to e-commerce and m-commerce systems development.

The papers for the mini-track were selected after a thorough reviewing process. Together, these papers present issues relevant to the fields of e-commerce and m-commerce. The first paper “A Reassessment of the Efficacy of Self-booking in Travel” by Pirkko Walden and Bill Anckar reports on a longitudinal study on opportunities involved in online travel reservations by consumers, as well as, the problems related to the Internet self-booking process. The findings indicate that the development from 1998 to 2005 has not been quite as fast as could have been expected. Also the findings of the second paper, “Adoption of Mobile Services – Searching for Answers with the UTAUT”, by Christer Carlsson, Joanna Carlsson, Kaarina Hyvönen, Jussi Puhakainen and Pirkko Walden, high-light the slowerthan- expected development of consumer adoption, here the focus being on mobile services. In this paper the slow adoption rate is explained with the Unified Theory of Acceptance and Use of Technology (UTAUT).

HICSS 2006 Papers - Minitrack "M- and E-Commerce Systems Development/Environmental Online Communication"

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