Fun, Simple and Instructive: Towards a Design Theory for a Constructivist Gaming Learning Environment
From Virtual Communities
Roberto A. Muñoz Rosario - New Jersey Institute of Technology, George Widmeyer - New Jersey Institute of Technology
Creating a design theory of Constructivist Gaming Learning Environment necessitates, among other things, the establishment of meta-design principles. These principles can potentially help designers produce games, where users achieve higher levels of learning. This paper focuses on three key design principles important in this context: Engaging, User Interface Ease of Use, and On Demand and Just-in-Time Tutorial. Game play testing and observations were carried out on three Massive Multiplayer Online Games (MMOGs): RuneScape, GuildWars, and Ragnarok. Our preliminary findings indicate that not all of the popular MMOGs support all of these principles. This research in progress will lay the foundation for the validation and revision of meta-design principles through the Constructivist Gaming Learning Environment Survey.
Massively Multiplayer Online Games, Constructivist Learning Environment, Information System Design Theory